
PSP에서 GBA를 에뮬레이션 해주는 gpSP(gameplaySP) 0.8 버전이 공개되었습니다. 제가 생각하는 이번
업데이트의 주요 내용은 상태 저장(State Save)이 지원된다는 것입니다. 또 32MB 롬 지원도 무시할 수 없겠군요. 저는
역전재판 세번째 타이틀 한글화 버전을 기다리고 있습니다. 아래는 업데이트 내역입니다.
- Fixed ug in dead flag elimination, "alt" version no longer
needed.
- Fixed EEPROM saves being saved as 32kb instead of
512bytes/8kb
- 32MB ROM support has been added. ROMS are "demand
loaded" as necessary and page swapped out; there might be a small
loading lag, but I have yet to ever really notice anything.
NOTE: 32MB ROM support only works for unzipped ROMs.
- Save states have been added. See the save state menu
for save/load options.
- Support for the real-time clock (RTC) chip in Pokemon
cartridegs and other games. The implementation is based off of VBA's,
whatever notes on gbadev I could find, and some of my own reverse
engineering of what the games do... it might not be totally correct.
Also, setting the time does not work.
- Per-game configuration. Currently this only saves frameskip
and frameskip variation options.
- Removed the flash type option from the menu and instead added
it to game_config.txt. Hopefully got everything - let me know if you
find something that isn't there. It's pretty easy to add them if you
have to.
- Added a display in the upper left-hand corner to indicate
when fast-forward is on.
- Added button bindings for save/load state.
- Found a fix of StrmnNrmn proportion: far too much unnecessary
mutex synchronization was going on. Removing the two offending lines
of code gave a massive speed boost for free. Enjoy.
다운로드: gpSP v0.8 펌웨어 v1.0, gpSP v0.8 펌웨어 v1.5
(BIOS는 eMule에서 'gba_bios.bin'으로...)
Recent Comments