PSP에서 GBA를 에뮬레이션 해주는 gpSP(gameplaySP) 0.8 버전이 공개되었습니다. 제가 생각하는 이번 업데이트의 주요 내용은 상태 저장(State Save)이 지원된다는 것입니다. 또 32MB 롬 지원도 무시할 수 없겠군요. 저는 역전재판 세번째 타이틀 한글화 버전을 기다리고 있습니다. 아래는 업데이트 내역입니다.

  • Fixed ug in dead flag elimination, "alt" version no longer needed.
  • Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
  • 32MB ROM support has been added. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything.
    NOTE: 32MB ROM support only works for unzipped ROMs.
  • Save states have been added. See the save state menu for save/load options.
  • Support for the real-time clock (RTC) chip in Pokemon cartridegs and other games. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do... it might not be totally correct. Also, setting the time does not work.
  • Per-game configuration. Currently this only saves frameskip and frameskip variation options.
  • Removed the flash type option from the menu and instead added it to game_config.txt. Hopefully got everything - let me know if you find something that isn't there. It's pretty easy to add them if you have to.
  • Added a display in the upper left-hand corner to indicate when fast-forward is on.
  • Added button bindings for save/load state.
  • Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Enjoy.

다운로드: gpSP v0.8 펌웨어 v1.0, gpSP v0.8 펌웨어 v1.5
(BIOS는 eMule에서 'gba_bios.bin'으로...)

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Deni
The truth has a million faces, but there is only one truth.

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